#ifndef _TEST_APP #define _TEST_APP #include "ofMain.h" #include "particle.h" #include "vectorField.h" class testApp : public ofSimpleApp{ public: void setup(); void update(); void draw(); void pushOutFromEdges(); void pushInFromEdges(); void fadeOutFromEdges(); void keyPressed (int key); void keyReleased (int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(); // let's make a vector of them vector particles; vectorField VF; int drawingStyle; bool bFade; bool bDebug; bool bDrawVF; unsigned int numParticles; struct { bool bToggle; unsigned int timer; unsigned int timerLimit; unsigned int steps; float radius; float strength; float shaper; } edge; }; #endif